Thancred Waters (
funbreaker) wrote2022-02-21 09:30 am
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horizon domain (abraxas)
dark alleyways;
Serving as the entrance to Thancred's domain and a security measure of sorts, this maze of dark crisscrossed alleys is not meant to be welcoming. They bring to mind the underbelly of any city, with uneven cobblestones and plenty of places one could hide themselves in the shadows. It's always night here, though sometimes there is a brisk wind that blows through, loud enough to hide the sound of footsteps. In order to reach the rest of Thancred's domain, one may have to navigate through the labyrinth, through cramped alleys surrounded by high walls.
Once someone is familiar with Thancred's domain there is a chance that this part of it will no longer appear to them, as they'll be welcomed in. Anyone who Thancred is wary of or outright distrusts, on the other hand, will have to put up with it, especially if he isn't present in the Horizon when they visit.
Once someone is familiar with Thancred's domain there is a chance that this part of it will no longer appear to them, as they'll be welcomed in. Anyone who Thancred is wary of or outright distrusts, on the other hand, will have to put up with it, especially if he isn't present in the Horizon when they visit.
the rising stones;
A warm indoor space, the Rising Stones has many elements that make it cozier than its hard stone floors and walls would suggest. There are rugs, tables, softly burning candles, and lamps, not to mention a well-stocked bar (a popular offering being Warmwine) and a reception area with a desk and a well-kept bookshelf. This is a place meant for regrouping and taking rest, though there are also signs that it is where planning and strategizing are done as well.
Sometimes there will be vague figures in the background. They can't generally be approached in any way, but it gives the sense that this is a place that is normally full of people. If Thancred is present and is concentrating enough, these figures might become more distinct.
Full/additional images: 1 / 2 / 3 / 4 / 5 / 6
Sometimes there will be vague figures in the background. They can't generally be approached in any way, but it gives the sense that this is a place that is normally full of people. If Thancred is present and is concentrating enough, these figures might become more distinct.
Full/additional images: 1 / 2 / 3 / 4 / 5 / 6
on the road;
There are times when Thancred's domain presents as little more than a small campsite. Sometimes it's in a lightly wooded area, other times in a spot with a fresh of thin layer of snow, or any other variations of the wilderness. Regardless of scenery, a fire crackles (at times, with recently-hunted game cooking over it) and there is an adventuring pack laid out nearby. Sometimes the campsite will resemble parts of La Noscea, with the looming skyline of Limsa Lominsa visible far in the distance.
old sharlayan;
The outskirts of a gleaming city. A bridge crosses over a running river toward a footpath that winds among trees and white stone buildings. A cold breeze often blows through, and there are times when a light dusting of snow will fall, though it never sticks. The calming sound of running water is never far, and there are many spots where one could sit under a tree to have a chat or read a book. Every now and then, one might spot a little nutkin running to and fro.
Full/additional images: 1 / 2 / 3 / 4
Full/additional images: 1 / 2 / 3 / 4
the wandering stairs;
One of the notable landmarks of the Crystarium, the Wandering Stairs is an outdoor bar, with many individual tables scattered around the main bar area. While a number of different alcohol choices will be on hand to enjoy, there will also always be coffee biscuits available as an option instead — along with a hot drink of one's choice. Lush trees (some with purple leaves) surround the spot, with the immense Crystal Tower visible in the distance.
Full/additional images: 1 / 2 / 3 / 4 / 5
Full/additional images: 1 / 2 / 3 / 4 / 5